
It involves an NPC named Baghead (who has a bag covering his head) asking you to become best friends forever and live the carefree life of a bandit. In our official review, I mentioned that I discovered the “joke ending” fairly early on in my playthrough. The endings, Obsidian Dark Form, and other characters Telling him to turn everything back to normal will also cost a glimpse. Note: Telling Thestus to summon the fog will cost one glimpse. Of course, you’ve gotta watch out for those aforemtioned Gollum mobs (and maybe even some extra Grisha minibosses roaming around). This will let you continue exploring Fallgrim to open all those chests.

Because you’ve obtained a gland and caused the mists to envelop the area (for the first time in your playthrough), Thestus has appeared.Īfter giving the gland to the Old Prisoner, you can now ask Thestus to summon the fog again. Let’s say you’ve returned to Fallgrim Tower, it’s time to give the gland to the Old Prisoner (the giant plague doctor bird) so you can have buffs to your enhanced riposte. Note: You can read more about their effects via our items guide. The clue is that if the stone statue chest in Fallgrim is close to an entrance to another zone, it’s likely that this is one of those “weapon swap” items. These allow you to switch between different weapons you’ve unlocked in Mortal Shell. Likewise, you’ve got the “weapon swap” items (i.e., Sester’s Binding, Disciple’s Rag). In essence, only a few are quite unique such as the “Molten Spike” - one of the upgrades for the Hallowed Sword weapon.
#Mortal shell unlock chests upgrade
Yes, you can now interact with them to get rewards.Ī majority of these chests will contain consumables such as tokens, scrolls, upgrade materials, or effigies. Still, you’ve probably noticed that the stone statue chests now have a red glow. They’ll chase you, swarm you, and even leap on top of you to bite your face off. Your exploration won’t be that easy-going either because the “Gollum-like” mobs have infested the region thanks to the mists. Once you’ve returned to Fallgrim, your troubles aren’t over yet - that’s because you still need to reach Fallgrim Tower. Your goal is to escape the boss’ lair and make your way back to Fallgrim.

More enemies will spawn here, and even tougher ones will be roaming around. This will begin the “Gland Run” for that zone.Ī Gland Run makes the entire location go dark with only a dim, red glow surrounding you. After beating them, you can grab a quest item called a “gland” from the nearby receptacle. Then, progress further until you defeat the main boss in that zone - Crucix the Twiceborn, Imrod the Unrepentant, or Tarsus the First Martyr. What you need to do first is to head to any of the game’s other zones. They’re also called that are also called “chests,” but they’re locked for now. When you’ve just started your Mortal Shell playthrough, you’ll probably notice a few stone statues all over Fallgrim.

Mortal Shell: Secrets – Stone statue chests and the fog mechanic The Gland Run Note: For more information, check out our Mortal Shell guides and features hub. Oh, and just to be clear, this article will have spoilers. There are also NPCs such as Gorf and Brother Corvid, as well as a couple of endings. Primarily, you’ve got your stone statue chests and the fog mechanic. Like any Souls-like game, Mortal Shell has its own fair share of secrets.
